Madcap experiment mtg tappedout8/17/2023 With cards like Intervention Pact and Hallow, Madcap Experiment goes from making us lose 45 life to making us gain 45 life, all for just zero or one mana, turning it into a really powerful two-card combo. On the first read, it's pretty clear that Madcap Experiment is a card that can get a big, powerful artifact but comes with the risk of some significant life loss. But, what happens when we read the card backwards and consider playing Madcap Experiment as a four-mana sorcery that say "you lose 40+ life," which is what Madcap Experiment would be in a deck without artifacts? I hear you wondering, "Why would you want to deal 40 damage to yourself?" Well, there are a couple of cards that can flip this damage around into life gain for a very low cost. I also wanted to take a second and thank Scott Murry on Twitter for sending me a list that contained some of these ideas. Regardless, the main ideas we've heard for Madcap Experiment thus far involve either working through the life loss or trying to prevent the life loss to minimize its impact, but as I mentioned in the intro, sometimes what is intended to be a drawback can actually be a benefit in the right build. However, we shave the problem of not being able to play other artifacts, which takes some potential homes off the table. The question is whether of not Platinum Emperion is good enough for Modern, and I'm not completely sure, although the possibility of a four-mana Platinum Emperion does seem sweet. If Platinum Emperion is in the Blightsteel Colossus slot (as the only artifact in the deck), we know that we'll be getting a Platinum Emperion whenever we cast Madcap Experiment, and since Platinum Emperion will be on the battlefield when we take the damage, our life total won't change at all. One way people went about fixing this problem is Platinum Emperion, which makes it so our life total can't change. So, in some ways, Madcap Experiment is more random than it looks, unless we're willing to risk our life and potentially die from the damage it deals to make sure we get a Blightsteel Colossus. This is the downside of playing Madcap Experiment with just a playset of a single artifact, and if we play more than one artifact, then we are not guaranteed to hit the one we want. We cast a Madcap Experiment, and we know 100% that we are going to end up with a Blightsteel Colossus. The problem is that we are going to lose, on average, somewhere around 15 life, which is fine if we can just immediately kill our opponent but a little risky. So, we have a 60-card deck with four Madcap Experiments and four Blightsteel Colossus. When I first read Madcap Experiment, the first card that popped into my head was Blightsteel Colossus. Then, Madcap Experiment deals damage to you equal to the number of cards revealed this way. Madcap Experiment is really unique, as a four-mana sorcery that lets us reveal cards from the top of your library until you reveal an artifact then, you put the artifact on the battlefield and put the rest of the cards on the bottom of your library in a random order. Second, I really like the lesson that Madcap Experiment can give us: sometimes, there's more than meets the eye when it comes to building around a card, and sometimes, drawbacks are not drawbacks but actually benefits or even the entire reason to play a card. First, the card we are talking about is one of my favorites from Kaladesh: Madcap Experiment. I'm super excited for this week's episode of Brewer's Minute for two reasons. If you'd like more history, check out this article or video.Hello, everyone, it's Seth-probably better known as Saffron Olive-and it's time for another Brewer's Minute.The original inventor of the deck "named it Ponza because it had all the key ingredients to a Ponza Rotta: The cheese (burn), the meat (big creatures), and the sauce (land destruction).".Brian Braun-Duin: Match 1 and Match 2 (Feb 2018) Andrew Wolbers at SCG DFW: Semifinals vs.Issak Contreras at SCG DFW: Round 12 vs.The documents that started it all: Matt Mendoza's RG Ponza Primer, Sideboarding Guide, and Update (May 2016).Andrew Wolbers' Guide to GR Land Destruction (Mar 2018).Our Crowdsourced sideboard guide for BBE Ponza (Mar 2018).Some Edge-case Rules Interactions (Nov 2018).A framework for Card Evaluation in Ponza (Dec 2018).Our Comprehensive Deckbuilding Primer (May 2019).Our latest Ponza Spice Report (May 2019).Deck Help Discussion Matchup Monday Other Tips and Tricks Tournament Report
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